Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0p3
Issue ID
862921
Regression
Yes
[Particles] Low Angle in Shapes module causes rotation of particles to be reset to 0
Steps to reproduce:
1. Open attached project
2. Open scene "repro1"
3. Select "Particle System" in hierarchy to start simulation
4. Once particles are emitted - pause simulation
5. Expand shape module and change Angle value from low one to higher one
6. Notice that particles get their rotation reset to 0 once low Angle is set
Reproduced with: 5.5.0f1, 5.5.0p3, 5.6.0b2
Not reproducible: 5.3.7p2, 5.4.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- UI Shader Graph’s Main Preview has a right-click context menu with different preview options which do not work for a UI Shader Graph and does nothing when clicked
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment