Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0p2
Issue ID
862473
Regression
Yes
Disabling script on instantiate gameobject throws self -> GetEnabled()
Steps to reproduce:
1. Download repro.zip and open "new scene".
2. Press play.
Expected results:
Error should not appeared and script should be disabled.
Actual results:
Script is called and unity throws self -> GetEnabled() error
Reproduced with:
5.6.0b2
5.5.0p3
Not reproducible with:
5.4.3p4
5.3.7p3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
sebas77
Jan 17, 2017 14:37
wait, are we forced to update to 5.6 to have this fixed?