Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p1
Issue ID
862005
Regression
Yes
Player crashes when loading multiple scenes with occlusion culling
Steps to reproduce:
1. Open attached project
2. Build standalone
3. Run built player
Result: player crashes when loading multiple scenes with occlusion culling
Reproduced on Windows Standalone/OSX Standalone/WSA platforms
Not reproducible on WebGL, Editor
Reproducible with: 5.5.0b6, 5.5.0p2
Not reproducible with: 5.5.0b5, 5.6.0b2
Regression introduced in 5.5.0b6
(Attached Windows standalone/WSA crashes callstacks)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode
Add comment