Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0f3
Issue ID
856901
Regression
No
[GI] Unity crashes baking lightmaps with custom shaders after Light Transport jobs finish
To reproduce:
1) Open the project
2) Load the Test scene (located Assets\Test.unity)
3) Open Lighting window (Window -> Lighting)
4) Navigate to Scene tab and press build with the current settings
5) Observe crash at the end of the Light Transport jobs
Reproduced in 5.5.0f3, 5.5.0p1,
Kinda reproduced on 5.6.0a6 - It froze instead of crashing at the same point
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Add comment