Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0f1
Issue ID
855467
Regression
Yes
Destroy() with particle system object in IEnumerator Start() causes crash on MacOS
To reproduce:
1. Open attached project
2. Open and play 'TestParticle' scene
3. Hit 'Play'
Expected result: after a few seconds particle effect (rain) will stop
Actual result: Unity crashes before rain stops. This crash does not happen on windows.
Reproduced on: 5.5.0b11 5.5.0f2, 5.5.0f3, 5.6.0a3, 5.6.0a5
Not able to reproduce on: 5.5.0a6, 5.5.0b6, 5.5.0b8, 5.5.0b10
Tested on Windows 10, MacOS Sierra 10.12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
Add comment