Search Issue Tracker
Fixed in 5.4.4
Votes
0
Found in
5.4.3f1
Issue ID
853316
Regression
Yes
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false.
1. Open attached project ("UnetIsLocalPlayer.zip")
2. Open "scene" scene
3. Hit play
4. Click LAN Host button
5. Click Stop (X) button
Expected result:
"NetworkBehaviour.isLocalPlayer" parameter of local player equals TRUE in OnDestroy method
Actual result:
"NetworkBehaviour.isLocalPlayer" parameter of local player equals FALSE in OnDestroy method (visible in Console output)
Reproduced on: 5.4.1p1, 5.4.3f1, 5.4.3p1, 5.5.0f1, 5.6.0a3
Not reproduced: 5.2.5f1, 5.3.0f4, 5.4.1f1
Regression introduced: 5.4.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment