Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.2f2
Issue ID
850239
Regression
No
[VCS] Perforce support missing scene checkout the first time an inspected field is changed
When using Unity Perforce support, some changes to the scene file which cause it to be dirtied do not check the file out from Perforce on save. It seems like this only happens the first time it's changed, if the field is changed a second time, it seems to be being caught.
This seems to happen on inspector fields which have Property Drawers drawing them, or on other fields in the MB (even if they don't have Property Drawers).
To reproduce:
1. Set up perforce
2. Checked in attached project
3. Open up TestScene - must not be checked out in Perforce
4. Select "Perforce Tester" object in scene hierarchy
5. In inspector, change value for field "Prop Drawer" from 0 to some value.
6. Note the scene becomes flagged in the title bar as dirty (has the *)
7. Save scene
8. Notice that scene is not checked out
Expected result: scene which has been modified should be checked out from Perforce
Reproducible: 5.6.0a3, 5.4.2p3, 5.3.7f1
Note: Changing the field a second time and re-saving the scene does cause the scene to be checked out in this particular example, but I have some reports that changing again and re-saving in a more complex scene + property drawer combination still causes it to not be checked out on save.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes when entering the Play Mode after code changes
- [2D] Grid in tile palette window does not extend to edge of viewport
- Editor UI Text is displayed incorrectly or blank, and "Unable to load font face for [System Normal]." and other warnings are spammed when Editor Font is set to System Font and TMP Package is imported
- TabView with icons is smaller in height then other tabs with text
- [iOS] Error shows and "Microphone.GetPosition" logged as zero when "Microphone.Start()" is called the first time while a microphone is busy in another app and the second time when the microphone is released
Add comment