Search Issue Tracker
Fixed in 5.4.4
Votes
0
Found in
5.4.2f2
Issue ID
847985
Regression
No
Visual studio fails to resolve assembly with Photon Voice when Editor builds WSA universal 10 solution with "C# project" setting
Steps to reproduce:
1. Open "RemoteUserUnity" project
2. Open "game" scene
3. Go to build settings
4. WSA universal 10 solution with "C# project" setting enabled
5. Open built solution
6. Build x86 Debug build for local machine
Results: Build fails with System.Exception.
Reproduced with: 5.4.2f2, 5.4.0f1, 5.3.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
Add comment