Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.5.0b4
Issue ID
836170
Regression
No
Host becomes invisible on other clients after one of the clients disconnects
Check the Edit for attached files
Reproduction steps:
1. Open the attached project in Unity ((case_86170-NewTest.rar)
2. Open two instances of "S_Test.exe" file (case_86170-NewTestBuild.rar)
3. In Unity, open the ExampleScene
4. Enter play mode. (To enable wasd/space controls, press x)
5. Click on Host
6. On one of the opened clients, connect to the Host
7. Notice how you can see the Host player in the client
8. Close the opened client
9. Connect to the Host with an other one.
10. Notice how now you cannot see the Host player in the client
Expected: All clients receive the same information about the Host
Actual: You can't see the Host in clients, which connected after one client has been disconnected
Tested on: 5.5.0b4, 5.5.0b5, 5.4.1p1, 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
Add comment