Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.1p2
Issue ID
835218
Regression
Yes
[WSA][UWP] PlayerPrefs aren't saved between runs
Steps to reproduce:
1. Open attached project "835218.zip" and deploy to UWP
2. Open built solution using VS and run on Local Machine
3. Once build starts notice "+++++Created" in console. This means that there wasn't PlayerPref under the key so one was created
4. Close build and start one again using start menu. It should be listed as "Test_PlayerPrefs"
5. Notice message "+++++Created" - this means that there was't PlayerPref under the key (= PlayerPref created in last run wasn't saved)
Reproducible on Universal 8.1/10.
Reproduced with: 5.4.1p3, 5.5.0b6
Not reproducible: 5.4.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment