Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.1p2
Issue ID
835218
Regression
Yes
[WSA][UWP] PlayerPrefs aren't saved between runs
Steps to reproduce:
1. Open attached project "835218.zip" and deploy to UWP
2. Open built solution using VS and run on Local Machine
3. Once build starts notice "+++++Created" in console. This means that there wasn't PlayerPref under the key so one was created
4. Close build and start one again using start menu. It should be listed as "Test_PlayerPrefs"
5. Notice message "+++++Created" - this means that there was't PlayerPref under the key (= PlayerPref created in last run wasn't saved)
Reproducible on Universal 8.1/10.
Reproduced with: 5.4.1p3, 5.5.0b6
Not reproducible: 5.4.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment