Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b2
Issue ID
829769
Regression
No
Rigidbody2D with interpolation set to interpolate has wrong rotation when setting transform.rotation
Steps to reproduce:
1. Open attached project
2. Open scene "Rotate Test"
3. Run scene
4. Click any of the Rotate buttons and notice that all objects are rotated correctly except Rigidbody2D with Interpolation
Not reproducible with extrapolated rigidbody2D
Reproduced with: 5.2.5f1, 5.3.6p4, 5.4.0p4, 5.5.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Intercepted Events text is hardly visible in Inspector window for UI elements when Editor theme is set to Light
- [Hierarchy V2] Add new Query Block window contains a typo in the Hierarchy Search Area block
- Scene is not rendered in Player when ran with -force-d3d12 argument and GPU Resident Drawer enabled
- “Failed to load” window appears when a package’s docked window is opened and the package is uninstalled
- Properties window is not closed when the GameObject is deleted and the Properties window is not focused
Add comment