Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0p1
Issue ID
826931
Regression
No
[HLAPI] netId returns 0 in OnDestroy() for server but correct for client
Steps to reproduce:
1. open attached project "NUP.zip"
2. connect 2 or 3 clients
3. disconnect with one of the clients
Actual: console prints object name and netId, which is correct for all except for server
Expected: netId should return actual netId and not 0
Reproduced: 5.2.4f1, 5.4.0p1, 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Intercepted Events text is hardly visible in Inspector window for UI elements when Editor theme is set to Light
- [Hierarchy V2] Add new Query Block window contains a typo in the Hierarchy Search Area block
- Scene is not rendered in Player when ran with -force-d3d12 argument and GPU Resident Drawer enabled
- “Failed to load” window appears when a package’s docked window is opened and the package is uninstalled
- Properties window is not closed when the GameObject is deleted and the Properties window is not focused
Add comment