Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0p1
Issue ID
826931
Regression
No
[HLAPI] netId returns 0 in OnDestroy() for server but correct for client
Steps to reproduce:
1. open attached project "NUP.zip"
2. connect 2 or 3 clients
3. disconnect with one of the clients
Actual: console prints object name and netId, which is correct for all except for server
Expected: netId should return actual netId and not 0
Reproduced: 5.2.4f1, 5.4.0p1, 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment