Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0p1
Issue ID
826931
Regression
No
[HLAPI] netId returns 0 in OnDestroy() for server but correct for client
Steps to reproduce:
1. open attached project "NUP.zip"
2. connect 2 or 3 clients
3. disconnect with one of the clients
Actual: console prints object name and netId, which is correct for all except for server
Expected: netId should return actual netId and not 0
Reproduced: 5.2.4f1, 5.4.0p1, 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment