Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.4.0f3
Issue ID
824499
Regression
Yes
[iOS] Application.isShowingSplashScreen always returns 'true' when the splash screen is disabled
Steps to reproduce:
1) Open the latest attached project.
2) Build for iOS.
3) Run on a device via Xcode.
The output of Application.isShowingSplashScreen is logged in the console every 2 seconds. If Unity's splash screen is disabled in the player settings, Application.isShowingSplashScreen still returns 'true' all the time.
Reproduced on:
5.5.0b1 (a1a6aa72859d), 5.4.0p2, 5.4.0f3
Did not reproduce:
5.3.6p3, 5.2.4f1 (although 'true' is still returned for the first few seconds after the app launch even though no splash screen is visible)
Devices:
iPhone 6+, iOS 8.0
iPhone 5, iOS 9.2
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
tessellation
Nov 15, 2016 19:56
Personal edition and it doesn't seem to show a splash screen at all yet isShowingSplashScreen is true.
tessellation
Nov 15, 2016 19:55
I just reproduced this on iOS with 5.5.0b11