Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b22
Issue ID
809737
Regression
No
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shader input
Steps to reproduce:
1) Open the attached project.
1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to:
foreach (var obj in Resources.FindObjectsOfTypeAll(typeof(UnityEngine.Object)).Where((o) => o != null)) {
2) Build the project for iOS.
3) Deploy to a device via Xcode.
4) Open the app.
5) Tap both upper corners at he same time.
6) Enable 'God mode' and 'InstaKill'.
7) Shoot on of the lizards (fire button is on the lower right).
8) Shoot the water stream.
There is fire coming out of the water with each shot, when it should be coming from the gun. This issue doesn't occur with GLES2.
RESOLUTION:
User shaders use SV_POSITION instead of POSITION, we should issue an error for this.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Use AI Assistant" checkbox is always either checked or unchecked regardless of the state that it was in during the previous Unity project creation when creating a new Unity project
- UI Builder Inspector fails to stylize attribute display name when the attribute is defined via UxmlObjectReference
- Points Lights are getting culled prematurely when using Forward+ and Deferred+ rendering paths
- Search's Indexing settings in the Preferences window are not searchable
- Crash on block_locate_free when opening a specific project
Add comment