Search Issue Tracker
Fixed in 5.5.1
Votes
1
Found in
5.3.5f1
Issue ID
803872
Regression
No
[Android] PostProcessBuild is executed after the app is deployed and run on the device
To reproduce:
1) Open attached project
2) Build and run on Standalone platform
3) Notice that during PostProcess a dialog jumps in from PostProcessBuild script, and then build doesn't finish until you close said dialog
4) Build and run on Android
5) Notice that the dialog appears only after the app is already deployed in device
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
CypherTec_Masugata_Kensuke
Jul 14, 2016 09:36
Some frameworks require .apk files to be processed with their processor tools between build and run.
PostProcessBuild is a very mechanism to invoke such processors and Unity should wait for them to finish before running .apk.