Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b15
Issue ID
790431
Regression
Yes
[UNET] NetworkServer.Spawn disconnection when using network latency simulation
[UNET] NetworkServer.Spawn disconnection when using network latency simulation
Steps to reproduce:
1. open attached project (make sure latency simulation is activated)
2. build and run as host
3. editor as client
4. mash 'Space' key for 10-20seconds (cubes get spawned)
- Disconnects client without any error message
note: image and repro mp4 attached
Reproduced: 5.3.4p4, 5.4.0b15
Reproduced but got an error message: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment