Search Issue Tracker
Fixed in 5.5.2
Votes
3
Found in
5.4.0b14
Issue ID
788515
Regression
Yes
[iOS][Airplay] Camera.SetTargetBuffers doesen't work with GLES2/3
To Reproduce:
1. Build and run the attached project with GLES2 or 3.
2. Enable Airplay with mirroring on your device.
3. Click the 'Two Buffers' toggle.
4. Observe that either both the displays start rendering a black screen, or Display.displays [1] buffer is rendered on top of the main display.
Not reproducible with Metal and on trunk with gles
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
gamecakestudios
Dec 19, 2016 05:46
I am currently able to reproduce this bug in Unity 5.5.0p2 on GLES2, GLES3 and Metal. All 100% repro for the black screen bug. When was this fixed? It appears to have regressed.