Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
1
Found in
5.3.4p1
Issue ID
785610
Regression
No
[Android] When screen resolution is changed there is a frame with graphical corruption
Reproduction steps:
1) Open attached project "ResolutionChangeBug"
2) Build scene "Test" for Android
3) Run on a device
--- Every second the resolution will change
--- You will see a corrupted frame every time it does
Workaround: Switch/fade in to a blank (black/solid colour) screen before the screen resolution is changed, in which case any artefacts won't show
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Add comment