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Fixed in 5.3.6

Votes

28

Found in

5.3.2p3

Issue ID

769758

Regression

Yes

[DX11][5.3]Objects in scene view become impossible to select if scene contains reflective water

DirectX

-

Steps to reproduce:

1. Open attached project "WaterReflection.zip"
2. Open scene "repro"
3. In scene view click on cube to select it
4. Notice that cube isn't selected

Not reproducible with: DX9 or OpenGL

Regression introduced in 5.3.2p2
Reproduced with: 5.3.2p3, 5.3.4p2
Not reproducible with 5.4

Comments (14)

  1. michaelday008

    Jul 10, 2019 00:40

    It's 2019 and I'm having this issue. Is this really not fixed yet?

  2. Dave-Hampson

    Jun 12, 2017 12:12

    The fix for this issue is included in:
    5.5 and higher
    5.4.3p1 and higher
    5.3.7p2 and higher

  3. mcapousek

    Sep 06, 2016 14:53

    Same issue here... in fresh 5.3.6p4 :(

  4. Fallc

    Jul 29, 2016 09:04

    Also happens under GLCore 4.5!

  5. Le-Pampelmuse

    Jul 20, 2016 23:09

    Like "SeriousACZ" pointed out, if you change the rendering time to happen in OnRenderObjects() instead of OnWillRenderObjects() it will not bug out the selection. As of Unity 5.3.5 there seems to no trade-off to that

  6. Pherim

    Jun 09, 2016 09:55

    It still happens in 5.3.5 for me.

  7. SeriousACZ

    Jun 08, 2016 18:39

    Same here on 5.4b17 with a script derived from the standard water reflection.

    Note: if the rendering happens during OnWillRenderObject(), the view looks correct in the scene view but I can't select anything. If I click, there seems to be a significant chance the scene view will freeze and Unity will crash.

    If I switch the rendering to happen in OnRenderObject() for the scene view, the gizmos and lines are messed up (rendering into the reflection instead), but I can click on things and I avoid the crash.

  8. chriscode

    May 12, 2016 21:44

    Same issue here - with reflective script

  9. chriscode

    May 12, 2016 21:44

    Same issue here - with reflective script

  10. JuliusJ

    Apr 08, 2016 06:48

    This only happens when using DX11

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