Search Issue Tracker
Fixed
Votes
4
Found in
5.2.0f1
Issue ID
720704
Regression
No
[ShaderCompiler] inout structs with COLOR semantic member cause wrong emission of framebuffer fetch in GLES2.0/Metal
How to reproduce:
1. Open attached project
2. Build to iOS and run
- Note that the app crashes on startup
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment