Search Issue Tracker
Won't Fix
Votes
2
Found in
Issue ID
1426492
Regression
No
[macOS] [Editor] [Player] Keypress is never cancelled if a system gesture removes focus from window
This repros on BOTH THE EDITOR AND PLAYER. It requires a trackpad.
Repro:
1) Open attached project and open SampleScene.Unity
2) Open console window
3) HOLD the UP ARROW KEY while you 3-finger pan to bring up macOS Mission Control.
4) Wait a few seconds, then CLICK on the Unity window in mission control.
Result: The key is still reporting that it is pressed
Expected: It should have been canceled with it was released or when macOS Mission Control was brought up. Not sure how macOS Mission Control affects input routing.
Now follow similar steps in the player and you will see the same behavior.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
Resolution Note (2022.2.X):
macOS does not send the events to us, either keyup or any notification that we're in mission control.