Search Issue Tracker
Feature Request
Feature Request in 3.0.X
Votes
17
Found in [Package]
2.5.2
3.0.0-pre.2
Issue ID
XRIT-102
Regression
No
Mouse input stops working to click world space UI when XR subsystem is running
Reproduction steps:
1. Open the attached "MouseInputXRSubsystem.zip" project
2. Open the "SampleScene" scene
3. Enter the Play mode
4. Click over the UI in the Scene from the Game View
Expected result: Mouse interacts with UI objects.
Actual result: The mouse doesn't interact with the UI objects.
Reproducible with com.unity.xr.management 4.2.1 (2019.4.22f1)
Comments (2)
-
Ranom
Feb 15, 2024 12:01
Is there a workaround for this issue?
-
ntt_ebehar
Jan 29, 2024 13:32
Is this the same issue as what we are experiencing here: https://forum.unity.com/threads/xruiinputmodule-does-not-consider-multiple-monitors-for-calculating-the-mouse-position.1535155/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Thank you for sharing your idea with Unity.
We reviewed your report and determined that it's a feature request rather than a bug. We've logged this request in our system so it can be evaluated for future roadmap planning.
We will close this case as a feature request. While we can't guarantee timelines, your feedback is important and helps us prioritize enhancements. If you have additional context or use cases, please share them.
Resolution Note (3.0.X):
Thank you for sharing your idea with Unity.
We reviewed your report and determined that it's a feature request rather than a bug. We've logged this request in our system so it can be evaluated for future roadmap planning.
We will close this case as a feature request. While we can't guarantee timelines, your feedback is important and helps us prioritize enhancements. If you have additional context or use cases, please share them.
Resolution Note (3.0.X):
Thank you for sharing your idea with Unity.
We reviewed your report and determined that it's a feature request rather than a bug. We've logged this request in our system so it can be evaluated for future roadmap planning.
We will close this case as a feature request. While we can't guarantee timelines, your feedback is important and helps us prioritize enhancements. If you have additional context or use cases, please share them.