Search Issue Tracker
Fixed in Master branch
Votes
0
Found in [Package]
13.1.3
Issue ID
1390236
Regression
No
[XR][URP] Fog is shifted in the right eye when Deferred rendering path is used with Single Pass Instanced render mode
Reproduction steps:
1. Open the attached project ("Issue-URP-VR-deferred-fog.zip")
2. Open the SampleScene and enter Play mode
Expected result: Fog is rendered the same as in the left eye
Actual result: Fog in the right eye is shifted (see "VAGLP3zTMd.gif" GIF)
Reproducible with: URP 12.1.2 (2021.2.7f1), 13.1.3 (2022.1.0b2)
Could not test with: 2019.4.34f1, 2021.2.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment