Search Issue Tracker
Fixed in 14
Votes
0
Found in [Package]
12.0.0
Issue ID
1379523
Regression
No
[Searcher] The new searcher does not display ShaderGraphs using the new VFX / SG integration
Repro steps:
1. Create a new URP or HDRP unlit shadergraph
2. Open it, and in the Graph Settings select the URP or HDRP target, scroll to the bottom, and enable 'Support VFX Graph'
3. Save the ShaderGraph
4. Create or open an existing VFX Graph
5. In its output, click to assign a ShaderGraph
6. Observe the SG created in the above-mentioned steps is not visible in the searcher
Expected outcome:
All compatible ShaderGraphs to be displayed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Missing documentation page - "Sorry...that page seems to be missing" is shown on the browser when clicking the help icon on a Color Preset Library Scriptable Object
Add comment