Search Issue Tracker
Fixed in 13.0.X
Fixed in 13
Votes
0
Found in [Package]
13.0
Issue ID
1371089
Regression
Yes
Saving a VFX breaks its edit mode update until the VFX window is closed/reopened
Repro steps:
1. Create a new VFX and add it to the Scene
2. Open the VFX and add a Set Size block at the end of its Output
3. Modify the size and observe the particles are changing as expected
4. Save the VFX Graph
5. Try to repeat (3) and observe the particles are no longer updating.
Expected result:
When in edit mode and Force Runtime mode is not set, for particles to update when values are changed.
Notes:
- Recent regression in 2022.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rotation Property collapses after changing Interpolation Type In Animation window
- It is possible to enter impossible Scope name in the Scope Registries of Package Manager Project settings
- 'EditorSceneManager.sceneCount' reports the wrong count when called by an 'EditorSceneManager.sceneClosed' event
- Entering large values in keyframe “Value” causes Curve to disappear and spams Mesh Bounds errors in the Console window
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
Add comment