Search Issue Tracker
Fixed in 13.0.X
Fixed in 13
Votes
0
Found in [Package]
13.0
Issue ID
1371089
Regression
Yes
Saving a VFX breaks its edit mode update until the VFX window is closed/reopened
Repro steps:
1. Create a new VFX and add it to the Scene
2. Open the VFX and add a Set Size block at the end of its Output
3. Modify the size and observe the particles are changing as expected
4. Save the VFX Graph
5. Try to repeat (3) and observe the particles are no longer updating.
Expected result:
When in edit mode and Force Runtime mode is not set, for particles to update when values are changed.
Notes:
- Recent regression in 2022.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Inactive "Skinning Editor" toolbar overlaps the help box in the "Sprite Editor" when asset is not editable
Add comment