Search Issue Tracker
Fixed in 13.0.X
Fixed in 13
Votes
0
Found in [Package]
13.0
Issue ID
1371089
Regression
Yes
Saving a VFX breaks its edit mode update until the VFX window is closed/reopened
Repro steps:
1. Create a new VFX and add it to the Scene
2. Open the VFX and add a Set Size block at the end of its Output
3. Modify the size and observe the particles are changing as expected
4. Save the VFX Graph
5. Try to repeat (3) and observe the particles are no longer updating.
Expected result:
When in edit mode and Force Runtime mode is not set, for particles to update when values are changed.
Notes:
- Recent regression in 2022.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment