Search Issue Tracker
Fixed in 14.0.0 (in landing pattern)
Votes
0
Found in [Package]
12.0.0
Issue ID
1363279
Regression
No
[VFX Graph] ShaderGraph's Object Space to Tangent Space or vice versa conversion leads to invalid Tangent Space
How to reproduce:
1. Import the attached package to HDRP project
2. Open the Game View
Expected result: VFX Sphere looks the same as the sphere with regular material assigned to it
Actual result: VFX sphere is black
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Resolution Note (fix version 14.0.0 (in landing pattern)):
Fixed in 2022.2.0a1 VFX Graph 14