Search Issue Tracker
Fixed in 13.1.1
Votes
0
Found in [Package]
10.6
Issue ID
1362739
Regression
No
[VFX Graph] Allowed GPU Event to Spawn connection results in incorrect link flow
Steps to reproduce :
- In a system with a trigger even on die
- Connect even output to GPUEvent input
- Draw a connection from SpawnEvent
- Select "Spawn"
Actual result: After compilation of the graph, the following error is logged: VFXChains: Exception while compiling expression graph: System.InvalidCastException: Specified cast is not valid, and GPU Event can be connected to the Spawn
Expected result: No errors thrown, GPU Event discards connection to Spawn
Reproduces with :
- Unity 2020.3.15f2 / Graphics 10.6
- Unity 2022.1.0a7 / Graphics master
Note: Other contexts are affected to, for example, we should not be able to connect Output and Update contexts to Initialize at the same time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode
Resolution Note (fix version 13.1.1):
Fixed in 13.1.1 (2022.1.0a16)