Search Issue Tracker
Fixed in 13.1.1
Votes
0
Found in [Package]
10.6
Issue ID
1362739
Regression
No
[VFX Graph] Allowed GPU Event to Spawn connection results in incorrect link flow
Steps to reproduce :
- In a system with a trigger even on die
- Connect even output to GPUEvent input
- Draw a connection from SpawnEvent
- Select "Spawn"
Actual result: After compilation of the graph, the following error is logged: VFXChains: Exception while compiling expression graph: System.InvalidCastException: Specified cast is not valid, and GPU Event can be connected to the Spawn
Expected result: No errors thrown, GPU Event discards connection to Spawn
Reproduces with :
- Unity 2020.3.15f2 / Graphics 10.6
- Unity 2022.1.0a7 / Graphics master
Note: Other contexts are affected to, for example, we should not be able to connect Output and Update contexts to Initialize at the same time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 13.1.1):
Fixed in 13.1.1 (2022.1.0a16)