Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.21f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1361557
Regression
No
Material/Prefab Preview window view is black/gray when using a custom Lit shader where ZTest is changed from LEquel to Equel
Reproduction steps:
1. Open the user's attached project
2. In the Project window, select the "Custom_Lit" Material (Assets > Scenes > DepthPrepass > Custom_Lit)
3. In the Inspector, observe the Preview window
Expected result: A sphere using the "Custom_Lit" Material is seen in the Preview window view
Actual result: The Preview window view is black
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a13