Search Issue Tracker
Fixed in 4.2.0
Votes
10
Found in [Package]
4.0.6
Issue ID
1357482
Regression
Yes
[XR SDK] XR Settings get reset after building a project without Library folder with -batchmode argument
Reproduction steps:
1. Download the attached "1357482.zip" project
2. Note the content of "Open XR Package Settings.asset" in Assets > XR > Settings folder
3. Modify the "build.bat" script to point to correct paths
4. Run the script
5. Observe "Open XR Package Settings.asset" content
Expected result: the "Open XR Package Settings.asset" does not change
Actual result: the "Open XR Package Settings.asset" gets reset
Reproducible with: XR Management 4.0.6, 4.0.7 (2021.2.0b7, 2022.1.0a5)
Not reproducible with: XR Management 4.0.5 (2021.2.0b7, 2022.1.0a5)
Notes:
- tested with OpenXR and Oculus XR plug-in providers
- to be able to reproduce the issue again, copy "Open XR Package Settings.asset" from the zip file and delete the Library folder
Comments (1)
-
hschulte
Sep 20, 2021 07:28
This is a serious bug preventing us from switching to OpenXR right now. No controller devices are recognized in builds coming from our CI pipeline.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assembly-CSharp.dll is unloaded as broken when a script extends Org.BouncyCastle.Crypto.Tls.SecurityParameters from BouncyCastle.Crypto.dll
- Crash on GuidReservations::Reserve when AssetDatabase.CreateAsset is called during Domain Reload in Asset Import Worker
- NumberFormat.NaNSymbol returns '' instead of 'NaN' when called with certain cultures
- Tab highlights overflow tab section bounds in Multiplayer Center window
- An "Unknown reflection probe mode: 1" error is thrown when baking Realtime Reflection Probes
Resolution Note (fix version 4.2.0):
Fixed with XR SDK 4.2.0 (2022.1.0a13)