Search Issue Tracker
Fixed in 1.3.X
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1347320
Regression
No
Cinemachine Camera cannot be controlled using a controller's right stick
Steps to reproduce:
1. Download and open the project "TPF Template.zip"
2. Open Assets/Scenes/PlayerMovementTesting.unity
3. Enter Play Mode
4. Move the "SLRPlayer" GameObject using a controller
5. Use the controller's right stick to move the Cinemachine Camera
Expected result: Cinemachine Camera can be controlled using the controller's right stick
Actual result: Cinemachine Camera cannot be controlled using the controller's right stick
Reproducible with: 1.0.2, 1.1.0-pre.5 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5)
Note:
1. The controller's right stick key values are shown under "Inputs" in the MSL Player Manager (Script) Component
2. The Cinemachine Camera can be controlled using a mouse
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note (fix version 1.3):
Fixed in: 1.3.0 (available in 2019.4 and above)