Search Issue Tracker
Fixed in 1.3.X
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1347320
Regression
No
Cinemachine Camera cannot be controlled using a controller's right stick
Steps to reproduce:
1. Download and open the project "TPF Template.zip"
2. Open Assets/Scenes/PlayerMovementTesting.unity
3. Enter Play Mode
4. Move the "SLRPlayer" GameObject using a controller
5. Use the controller's right stick to move the Cinemachine Camera
Expected result: Cinemachine Camera can be controlled using the controller's right stick
Actual result: Cinemachine Camera cannot be controlled using the controller's right stick
Reproducible with: 1.0.2, 1.1.0-pre.5 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5)
Note:
1. The controller's right stick key values are shown under "Inputs" in the MSL Player Manager (Script) Component
2. The Cinemachine Camera can be controlled using a mouse
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 1.3):
Fixed in: 1.3.0 (available in 2019.4 and above)