Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0
Issue ID
1344733
Regression
No
[VFX Graph] Particles do not collide with depth buffer when Physical Camera is used
How to reproduce:
1. Open the attached package
2. Open ‘Repro’ Scene
3. Select ‘Main Camera’ GameObject
4. Tick ‘Physical Camera’ checkbox in the Hierarchy
Expected result: Particles collide with environment GameObjects
Actual result: Particles do not collide with environment GameObjects
Reproduced with: 2021.2.0a21 (master)
Note: If particles collide after repro steps, Change Gate Fit to Vertical and Lens Shift a bit (about 0.3), it should reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Resolution Note (fix version 12.0.0):
Fixed in 2022.1.0a6
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.11f1