Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0
Issue ID
1344733
Regression
No
[VFX Graph] Particles do not collide with depth buffer when Physical Camera is used
How to reproduce:
1. Open the attached package
2. Open ‘Repro’ Scene
3. Select ‘Main Camera’ GameObject
4. Tick ‘Physical Camera’ checkbox in the Hierarchy
Expected result: Particles collide with environment GameObjects
Actual result: Particles do not collide with environment GameObjects
Reproduced with: 2021.2.0a21 (master)
Note: If particles collide after repro steps, Change Gate Fit to Vertical and Lens Shift a bit (about 0.3), it should reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 12.0.0):
Fixed in 2022.1.0a6
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.11f1