Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1343124
Regression
Yes
[Shader graph] Target settings Add/Remove button is displayed too far right when adding "Visual Effect" active target
How to reproduce:
1. Open the attached "case_1343124.zip" project
2. In the Project window, open the Test Shader Graph
3. Open the Shader Graph and in the Graph Inspector/Target Settings add Visual Effect target
4. Observe Add and Remove Active Targets Buttons
Expected Result: Add and Remove Active Targets Buttons are visible
Actual Result: Add and Remove Active Targets Buttons are offset to the far right and only visible after scrolling
Reproducible with: 12.0.0 (2021.2.0b1, 2021.2.0b2, 2022.1.0a1)
Not reproducible with: 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.13f1), 12.0.0 (2021.2.0a21)
Could not test with: 2018.4 (URP is not supported), 2019.4 (Active Targets are not available yet)
Notes:
1. Not reproducible when added Active Target is built-in or Universal
2. Reproducible on Windows and MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6 (Shader Graph 12.0.0)
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0b7 (ShaderGraph 12.0.0)