Search Issue Tracker
Fixed in 12.0.0
Fixed in 12.x
Votes
1
Found in [Package]
2021.1.0b12
2021.1.4f1
2021.2
Issue ID
1331392
Regression
No
[URP] Alpha blend is incorrect for Sprite-Lit-Default Shader when using with RenderTexture
How to reproduce:
1. Open the user's attached "2DAlphaEdges.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Observe the Game view
Expected result: Alpha is blended correctly with Sprite-Lit-Default Shader
Actual result: Alpha is blended incorrectly with Sprite-Lit-Default Shader
Reproducible with: 2021.1.0b12, 2021.1.8f1 (11.0.0), 2021.2.0a17 (12.0.0)
Not reproducible with: 2019.4.26f1 (7.6.0), 2020.3.9f1 (10.5.0), 2021.1.0b11 (11.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6