Search Issue Tracker
Fixed in 12.0.0
Fixed in 12.x
Votes
1
Found in [Package]
2021.1.0b12
2021.1.4f1
2021.2
Issue ID
1331392
Regression
No
[URP] Alpha blend is incorrect for Sprite-Lit-Default Shader when using with RenderTexture
How to reproduce:
1. Open the user's attached "2DAlphaEdges.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Observe the Game view
Expected result: Alpha is blended correctly with Sprite-Lit-Default Shader
Actual result: Alpha is blended incorrectly with Sprite-Lit-Default Shader
Reproducible with: 2021.1.0b12, 2021.1.8f1 (11.0.0), 2021.2.0a17 (12.0.0)
Not reproducible with: 2019.4.26f1 (7.6.0), 2020.3.9f1 (10.5.0), 2021.1.0b11 (11.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6