Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
10.2.2
Issue ID
1328761
Regression
Yes
[Shadergraph] Reordering and then renaming enum entries breaks existing enum nodes
Reproduces in 10.2.2
Doesn't reproduce in 7.3.1
Repro steps:
1. Create an Enum keyword on a shadergraph
2. Drag the keyword onto the graph
3. In the internal inspector, switch the first and last entries of the enum
4. Rename the first entry of the enum
Expected result: the first entry on the node is renamed
Actual result: the first entry on the node disappears
Note: the reorderable list for the keyword at this point contains two entries with the same ID
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
- Text and background colors contrast makes item list difficult to read when selected in Search window
Add comment