Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
10.2.2
Issue ID
1328756
Regression
Yes
[Shadergraph] Default inputs for keyword nodes is vec4s even though they become floats when the node is plugged in
Reproduces in 10.2.2
Doesn't reproduce in 7.3.1
Repro steps:
1. Create a boolean or enum keyword
2. Drag it onto the graph
Expected results: the inputs are Floats/Vector1s
Actual result: the inputs are Vector4s, even if when you plug the output of the node into something, the inputs becomes Floats/Vector1s
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment