Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
10.2.2
Issue ID
1328756
Regression
Yes
[Shadergraph] Default inputs for keyword nodes is vec4s even though they become floats when the node is plugged in
Reproduces in 10.2.2
Doesn't reproduce in 7.3.1
Repro steps:
1. Create a boolean or enum keyword
2. Drag it onto the graph
Expected results: the inputs are Floats/Vector1s
Actual result: the inputs are Vector4s, even if when you plug the output of the node into something, the inputs becomes Floats/Vector1s
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
- Advanced dropdown stops applying the Search Filter while the search text remains after clicking the header back Button during a Search
Add comment