Search Issue Tracker
Fix In Review
Votes
1
Found in [Package]
1.2.13
Issue ID
1322571
Regression
No
IAnimationWindowPreview.StartPreview() is not called after opening the nested clip from the master Timeline
How to reproduce it:
1. Open the user's attached project "TimelineBug.zip"
2. Load the "SampleScene" Scene
3. Open the Timeline window
4. In the Hierarchy view, select a "Master" GameObject
5. Notice that in the Console window "StartPreview" message appears and clear the Console
6. Double-click on the "Nested" clip in the Timeline window > Clips view
7. Observe the Console window
Expected result: "StopPreview" and "StartPreview" messages appear in the Console window
Actual result: Only the "StopPreview" message appears in the Console window. IAnimationWindowPreview.StartPreview callback is not called
Reproducible with: 1.2.13 (2020.2.5f1), 1.6.0-pre.1 (2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a7)
Not reproducible with: 1.2.12 (2020.2.5f1)
Could not test with: 2018.4.33f1 - Timeline package is not introduced yet, and in-built Timeline doesn't have IAnimationWindowPreview
Notes:
- Preview button in the Timeline's toolbar has to be enabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment