Search Issue Tracker
Fix In Review
Votes
1
Found in [Package]
1.2.13
Issue ID
1322571
Regression
No
IAnimationWindowPreview.StartPreview() is not called after opening the nested clip from the master Timeline
How to reproduce it:
1. Open the user's attached project "TimelineBug.zip"
2. Load the "SampleScene" Scene
3. Open the Timeline window
4. In the Hierarchy view, select a "Master" GameObject
5. Notice that in the Console window "StartPreview" message appears and clear the Console
6. Double-click on the "Nested" clip in the Timeline window > Clips view
7. Observe the Console window
Expected result: "StopPreview" and "StartPreview" messages appear in the Console window
Actual result: Only the "StopPreview" message appears in the Console window. IAnimationWindowPreview.StartPreview callback is not called
Reproducible with: 1.2.13 (2020.2.5f1), 1.6.0-pre.1 (2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a7)
Not reproducible with: 1.2.12 (2020.2.5f1)
Could not test with: 2018.4.33f1 - Timeline package is not introduced yet, and in-built Timeline doesn't have IAnimationWindowPreview
Notes:
- Preview button in the Timeline's toolbar has to be enabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RadioButton.value cannot be set to true when initializing the radio buttons
- Pressing “Goto next complex update” in UI Toolkit Layout Debugger throws NullReferenceException error
- No minimum size on UI Toolkit Layout Debugger window
- Skybox appears as an outline around GameObject with heightmap and Quad mesh when Depth Priming Mode is set to "Forced" or "Auto"
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when switching dynamic resolution upscalers
Add comment