Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1309958
Regression
No
VFX teleports to the Camera position when the VFX has a Collide with Depth Buffer block and Projection is set to Orthographic
How to reproduce:
1. Open the user's attached "HDRP_VFXGRAPH_SOFTPARTICLES.zip" project
2. Open the "scene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy window
4. Set the Projection property of the Camera Component to Orthographic
5. Observe the VFX in the Game view
Expected result: VFX is sliding off a surface
Actual result: VFX is teleporting to the Camera position (More visible in the Scene view)
Reproducible with: 7.5.2 (2019.4.19f1), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b5, 2021.2.0a3)
Note:
- The issue is not reproducible with Perspective Projection
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a2 (12.0.0)