Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1309958
Regression
No
VFX teleports to the Camera position when the VFX has a Collide with Depth Buffer block and Projection is set to Orthographic
How to reproduce:
1. Open the user's attached "HDRP_VFXGRAPH_SOFTPARTICLES.zip" project
2. Open the "scene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy window
4. Set the Projection property of the Camera Component to Orthographic
5. Observe the VFX in the Game view
Expected result: VFX is sliding off a surface
Actual result: VFX is teleporting to the Camera position (More visible in the Scene view)
Reproducible with: 7.5.2 (2019.4.19f1), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b5, 2021.2.0a3)
Note:
- The issue is not reproducible with Perspective Projection
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Right-Clicking while dragging a node throws a NullReferenceException and freezes the Graph View
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a2 (12.0.0)