Search Issue Tracker
Fix In Review
Votes
0
Found in [Package]
2018.4
2019.4
2020.2
2020.2.2f1
2021.1
2021.2
Issue ID
1305388
Regression
No
Can't delete a track that cannot be loaded in the Timeline window
How to reproduce:
1. Open the user's attached to project "TimeLineProjectI'veProbablyAlreadyCopied.zip"
2. Load "TimelineSubEmitter_Bug" scene
3. Open the Timeline window
4. In the Hierarchy window select "Timeline Normal"
5. In the Timeline window find "Array Test" track, click three dots, and select Delete from the context menu
6. Observe the Timeline window and Console window
Expected result: The track is deleted from the Timeline
Actual result: The track isn't deleted and errors appear in the console window
Reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Workaround:
- Uncomment the upper ArrayTest code and comment out the ArrayTest below in the "ArrayTest.cs" file
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment