Search Issue Tracker
Fixed in 1.0.0-pre.3
Votes
0
Found in [Package]
1.0.0-pre.1
Issue ID
1291060
Regression
No
[XR Interaction Toolkit] First vertex of controller projectile curve is sticking when controller is moved fast
Reproduction steps:
1. Open the attached project ("1291060Repro.zip")
2. Open "New Scene" scene
3. Enter Play mode
4. Move Controller over the plane fast
Expected result: The first vertex of the controller projectile curve is sticking to the last position
Actual result: Controller projectile curve remains the same
Reproducible with: XR Interaction Toolkit 1.0.0-pre.1 (2019.4.16f1, 2020.1.17f1, 2020.2.0b4, 2021.1.0a9)
Not reproducible with: 2018.4.30f1 (XR Interaction Toolkit not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Resolution Note (fix version 1.0.0-pre.3):
Confirmed fixed for 1.0.0-pre.3