Search Issue Tracker
Fixed in 1.5.2
Votes
0
Found in [Package]
1.4.3
Issue ID
1289912
Regression
No
Cannot select completely blended clips
1- Create a timeline and an animation track
2- Add two clips of the same length
3- Place the two clips completely on top of each other, so that they are fully blended
4- Try to select the clip on the left and on the right
Result: Selection sometimes works and selects the correct clip. And sometimes is does not select the clip.
Expected: Clicking on the lower part of the blend will select the clip on the left and clicking on the upper part of the blend selects the clip on the right. Just like when there are clips that are not completely blended.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
Add comment