Search Issue Tracker
Fixed in 1.5.2
Votes
0
Found in [Package]
1.4.3
Issue ID
1289912
Regression
No
Cannot select completely blended clips
1- Create a timeline and an animation track
2- Add two clips of the same length
3- Place the two clips completely on top of each other, so that they are fully blended
4- Try to select the clip on the left and on the right
Result: Selection sometimes works and selects the correct clip. And sometimes is does not select the clip.
Expected: Clicking on the lower part of the blend will select the clip on the left and clicking on the upper part of the blend selects the clip on the right. Just like when there are clips that are not completely blended.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP Blank] Crash on vk::DescriptorSetUpdater::Update when a shader variant is compiled with DOTS_INSTANCING_ON with material that doesn't use DOTS-backed data
- "SerializedObjectNotCreatableException" is thrown when entering Play Mode after locking the Inspector window with a Prefab Asset in Context mode
- Quality fields are not propagated to the Camera target descriptor when using Renderer2D's RenderGraph path
- Camera.RenderToCubemap does not capture Canvas elements on the right side when called for the first time in a frame
- “Resize to Fit” option only resizes the first column in the table
Add comment