Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-preview.1
Issue ID
1285546
Regression
No
[Input System] Input Action drawer doesn't indent bindings properly
Reproduction steps:
1. Open the user's attached project "inputsystem.zip"
2. Open the "TestScene" scene in the Assets folder
3. Select "TestObject" in the Hierarchy window
4. In the Inspector window expand "TestScript" and then expand "Inputs"
Expected result: Bindings for actions are drawn under the corresponding action and indented properly.
Actual result: Bindings for actions are drawn without indentation. The expander arrow is drawn over the binding text label.
Reproducible with: 0.9.0-preview, 1.1.0-preview.1(2019.4.12f1, 2020.1.9f1, 2020.2.0b7), 1.0.0(2021.1.0a1)
Can't test: 2018.4 (errors when importing the package)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 1.3.0):
Fixed in Input System 1.3.0 available in Unity 2019.4 and above