Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-preview.1
Issue ID
1285546
Regression
No
[Input System] Input Action drawer doesn't indent bindings properly
Reproduction steps:
1. Open the user's attached project "inputsystem.zip"
2. Open the "TestScene" scene in the Assets folder
3. Select "TestObject" in the Hierarchy window
4. In the Inspector window expand "TestScript" and then expand "Inputs"
Expected result: Bindings for actions are drawn under the corresponding action and indented properly.
Actual result: Bindings for actions are drawn without indentation. The expander arrow is drawn over the binding text label.
Reproducible with: 0.9.0-preview, 1.1.0-preview.1(2019.4.12f1, 2020.1.9f1, 2020.2.0b7), 1.0.0(2021.1.0a1)
Can't test: 2018.4 (errors when importing the package)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
- Text and background colors contrast makes item list difficult to read when selected in Search window
Resolution Note (fix version 1.3.0):
Fixed in Input System 1.3.0 available in Unity 2019.4 and above