Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.6.0
Votes
0
Found in [Package]
2019.4
2020.1.0a14
2020.2
Issue ID
1283124
Regression
No
Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts
1. Create a Terrain GameObject
2. Add some terrain layers to the Terrain GameObject - Note: Terrain Tools Sample Pack is on the asset store is helpful for this step
3. Proceed to paint layers onto the Terrain
4. Turn on Opacity as Density on the Terrain Lit Material
5. Zoom far away from the Terrain
Actual Results: Faded Edges will appear black
Expected Results: Faded Edges would appear see through
Reproduced on: 2020.2.0, 2019.4.9f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Fixed in 7.7.0 version of URP