Search Issue Tracker
Fixed in 1.4.5
Votes
0
Found in [Package]
1.0.0
Issue ID
1279824
Regression
No
[Timeline] Foot IK checkbox isn't present in the Inspector window when using Infinite Clips
How to reproduce:
1. Open the attached "1279824 repro" project
2. Open the "SamepleScene" Scene from Assets > Scenes folder
3. Select the "TestObject" GameObject from the Hierarchy window
4. Open the Timeline window from Window > Sequencing > Timeline
5. Expand the Animation Track in the Timeline window
6. Select content of the track called "Override 0" in the Timeline window
7. Make sure that the Inspector window is in Normal mode
Expected results: the "Foot IK" checkbox is present in the Inspector window
Actual results: there is no "Foot IK" checkbox in the Inspector window
Reproducible with: 2018.4.29f1, 1.2.6 (2019.4.13f1, 2021.1.0a2), 1.5.0-preview.5 (2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2)
Notes:
-In order to set "Foot IK" to true or false you need to convert the track to Clip Track -> Check/Uncheck the "Foot IK" checkbox -> convert the Track back to an Infinite Clip
-Another way to set "Foot IK" is to switch the Inspector window to Debug mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ProtectedScopedThreadAttach::ProtectedScopedThreadAttach when performing various Unity operations
- CLONE - Plastic Links in Webhooks should have org slug rather than org ID
- [macOS] Asset preview in Project window fails when folder names include Korean characters
- Text disappears in UI Builder when Outline Width is increased due to Outline Color defaulting to alpha 0
- Project Auditor fails to analyze Scene Meshes
Add comment