Search Issue Tracker
Fixed in 1.4.5
Votes
0
Found in [Package]
1.0.0
Issue ID
1279824
Regression
No
[Timeline] Foot IK checkbox isn't present in the Inspector window when using Infinite Clips
How to reproduce:
1. Open the attached "1279824 repro" project
2. Open the "SamepleScene" Scene from Assets > Scenes folder
3. Select the "TestObject" GameObject from the Hierarchy window
4. Open the Timeline window from Window > Sequencing > Timeline
5. Expand the Animation Track in the Timeline window
6. Select content of the track called "Override 0" in the Timeline window
7. Make sure that the Inspector window is in Normal mode
Expected results: the "Foot IK" checkbox is present in the Inspector window
Actual results: there is no "Foot IK" checkbox in the Inspector window
Reproducible with: 2018.4.29f1, 1.2.6 (2019.4.13f1, 2021.1.0a2), 1.5.0-preview.5 (2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2)
Notes:
-In order to set "Foot IK" to true or false you need to convert the track to Clip Track -> Check/Uncheck the "Foot IK" checkbox -> convert the Track back to an Infinite Clip
-Another way to set "Foot IK" is to switch the Inspector window to Debug mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Add comment