Search Issue Tracker
Fixed in 1.4.4
Votes
0
Found in [Package]
Issue ID
1279350
Regression
No
Splitting a clip that has ease-in/out values copies those values to new clip instead of clearing
Related to case 996934
Steps to reproduce :
Create a Timeline asset and add an Animation Track and Animation Clip
Create a Game Object in the scene and add the timeline asset
Select the Animation Clip and put a non-zero value for ease-in
Move the playhead to the middle of the Animation Clip
Right Click -> Editing -> Split (or click S)
See that both the clips have the original ease-in value instead of just the one on the left
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
Add comment