Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
31
Found in
2019.4
2020.1
2020.1.4f1
2020.2
Issue ID
1274461
Regression
No
[Performance] Compilation and refresh time increases after each script change - Packman
Reproduction steps:
1. Open attached project "SlowDown.zip"
2. In Editor menu, open FlowFire -> Slow Down
3. In newly opened Slow Down window, press "Start"
4. Observe Console window for 100+ compilations
Expected result: The compilation time remains the same
Actual result: The compilation time shows a steady increase
Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b2
Could not test with: 2018.4.27f1 (console errors break project)
Note: Issue reproduces with both ADBV1 and ADBV2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a2
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b9
Resolution Note (fix version 2020.1):
Fixed in 2020.1.11f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.14f1