Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.13f1
Issue ID
1267055
Regression
No
Graph is evaluated when stopped after changing an Animation Clip when the Timeline window is opened
1) Open the attached project
2) Open the "bug" scene, and open the timeline window and the animation window
3) Select the "Timeline" object to show it in the Timeline window. Lock the timeline window.
4) Go in play mode
5) let the timeline play, and wait for it to end. The "Cube" object should be Active.
6) Select the Cube in the hierarchy. In the Animation window, add a key to the Cube's clip.
Result: The Cube is Inactive.
Expected: Changing an Animation clip should not evaluate the Timeline (the Cube became inactive because the timeline was evaluated).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
Add comment