Search Issue Tracker
Fixed in 7.5, 8.3, 9.1, 10.1
Votes
0
Found in [Package]
7.4.1
Issue ID
1265221
Regression
No
[Output Mesh] Texture2DArray and Cubemap slots do not show up
Repro steps:
1. Create a ShaderGraph shader (any)
2. Expose a Texture2DArray and a Cubemap property
3. Save the shader
4. Open a VFX asset
5. Create an Output Mesh context
6. Assign the ShaderGraph shader
7. Observe the Texture2DArray and Cubemap property are not showing.
Expected outcome:
- All exposed properties to be accessible within the VFX Graph.
Notes:
- Happens in both HDRP and URP
- Works fine for VFX Shaders meant for an Output Particle context.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
- Dlig ligatures are applied by default when "liga" Font Feature is enabled
- Colliders are rendered deformed when viewed through Physics Debugger in Scene View
Add comment