Search Issue Tracker
Fixed in 10.1.0-preview3
Fixed in 7.5.1, 9.0.0-preview.72
Votes
5
Found in [Package]
2019.4
2019.4.3f1
2020.2
Issue ID
1263193
Regression
No
[URP] Color correction effects are applied to overlay camera when only being added to the base camera
How to reproduce:
1. Open attached project "case_1263193-URP.Unity.zip"
2. Open "SampleScene" Scene
3. In the Hierarchy window, expand the "PostProcessing" GameObject and select "BaseVolume" GameObject
4. Make both Game view and Inspector window visible and in the Inspector window, enable and disable volume overrides
5. Observe the changes in the Game view
Expected result: all volume overrides affect only the base camera
Actual result: color correction volume overrides affect both base and the overlay cameras
Reproducible with: 7.3.1, 7.4.1 (2019.4.4f1), 8.1.0, 9.0.0-preview.35 (2020.1.0b16, 2020.2.0a18)
Not reproducible with: 2018.4.25f1 (no overlay cameras)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Warthong
Apr 28, 2021 01:56
Hi there, I am using URP 11.0.0 and I am having this exact problem. Does the fix need to be applied to this branch too?
Post Exposure in Color Adjustments seems to respect the Camera Environment Volume mask but none of the other parameters in Color Adjustments do. Not sure if that helps. Let me know if I can provide any more information. Thanks
Pretorianunity1978
Dec 06, 2020 15:21
any news on this
still present with Unity 2019.4.8f1 and urp 7.1.5