Search Issue Tracker
Fixed in 1.4.5
Votes
1
Found in [Package]
1.4.0
Issue ID
1262234
Regression
No
Fixed Timestep project setting affects the update rate of ParticleSystems in Timeline Control track with Game Time Update Method
How to reproduce:
1. Open user-submitted project
2. Open the SampleScene
3. Enter Play Mode
Expected result: Particle System on the left is unaffected by the Fixed Timestep project setting
Actual result: Particle System on the left is updated less frequently due to the Fixed Timestep project setting
Reproducible with: 2018.4.25f1, 2019.4.4f1(Timeline 1.4.0), 2020.1.0b16(Timeline 1.4.0), 2020.0a18(Timeline 1.4.0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment