Search Issue Tracker
Fixed in 1.4.5
Votes
1
Found in [Package]
1.4.0
Issue ID
1262234
Regression
No
Fixed Timestep project setting affects the update rate of ParticleSystems in Timeline Control track with Game Time Update Method
How to reproduce:
1. Open user-submitted project
2. Open the SampleScene
3. Enter Play Mode
Expected result: Particle System on the left is unaffected by the Fixed Timestep project setting
Actual result: Particle System on the left is updated less frequently due to the Fixed Timestep project setting
Reproducible with: 2018.4.25f1, 2019.4.4f1(Timeline 1.4.0), 2020.1.0b16(Timeline 1.4.0), 2020.0a18(Timeline 1.4.0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment